﻿/** 
 * Copyright (c) 2001 University of Maryland, College Park, MD 20742, USA
 * Copyright (c) 2005 In4Arch
 *
 *  The MIT License
 *  Permission is hereby granted, free of charge, to any person obtaining a copy of this 
 *  software and associated documentation files (the "Software"), to deal in the Software 
 *  without restriction, including without limitation the rights to use, copy, modify, merge, 
 *  publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons 
 *  to whom the Software is furnished to do so, subject to the following conditions:
 *
 *  The above copyright notice and this permission notice shall be included in all copies 
 *  or substantial portions of the Software.
 *
 *  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, 
 *  INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A 
 *  PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT 
 *  HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF 
 *  CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE 
 *  OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 *
 * Authors: Benjamin B. Bederson and Martin Wattenberg 2001 
 * http://www.cs.umd.edu/hcil/treemap-history/index.shtml
 * 
 * Author: moedusa moedusa@gmail.com 2005
 * http://moedusa.name/
 *
 * Author: Nikita Shlyakhov shlyakhov@mail.ru 2006
 **/

import in4arch.alg.treemap.Rect;

/** 
 *
 * Interface representing an object that can be placed
 * in a treemap layout.
 * <p>
 * The properties are:
 * <ul>
 *  <li> size: corresponds to area in map.</li>
 *  <li> order: the sort order of the item. </li>
 *  <li> depth: the depth in hierarchy. </li>
 *  <li> bounds: the bounding rectangle of the item in the map.</li>
 * </ul>
 */
interface in4arch.alg.treemap.Mappable {
	
    function getSize():Number;
    function setSize(size:Number):Void;
	
    function getRect():Rect;
    function setRect(rect:Rect):Void;
    function setNRect(x:Number, y:Number, w:Number, h:Number):Void;
	
    function getOrder():Number;
    function setOrder(order:Number):Void;
	
    function getDepth():Number;
    function setDepth(depth:Number):Void;
	
}